{"info":{"_postman_id":"74538641-1b84-4ce0-b4b7-0d25cf9b4898","name":"Unity Asset � MapMagic World Generator V1.3","description":"<html><head></head><body><p>Unity Asset � MapMagic World Generator V1.3 ---&gt; <a href=\"https://tinurll.com/2suaL4\">https://tinurll.com/2suaL4</a></p>\n<p>Unity Asset � MapMagic World Generator V1.3 ---&gt; <a href=\"https://tinurll.com/2suaL4\">https://tinurll.com/2suaL4</a></p>\n<p>It is a simple node based landscape generator. Can be used together with City. Can export to an UV Map.\nOne of the best Unity Asset on the internet.. Scene file where I have added my custom terrain mesh.</p>\n<p>using MapMagicWorldGenerator.Assets; using UnityEngine; using UnityEngine.UI; public class WorldGenerator : MonoBehaviour { void OnGUI() { GUI.Label ( Screen.width-25, 5, \"World Size : \" + (worldSize<em>2.0f)); } // Inputs public string worldSizeSeed = \"0\"; private void Start () { if (!Application.isPlaying &amp;&amp;!this.enabled) return; this.enabled = true; } void OnGUI() { GUI.Label ( Screen.width-25, 5, \"World Size : \" + (worldSize</em>2.0f)); } public void AddTerrain (int worldSize) { //foreach(Terrain terrain in worldSize.GetTerrain()) { terrain.SetScale (1.0f); terrain.SetSeedSeed(worldSizeSeed); terrain.SetSeedSeedFlags(WorldGenerator.Flags.WorldGeneratorSeed); terrain.SetWorldSize(worldSize); terrain.SetWorldLocation(xmin + worldSize*(xmax - xmin), ymin + worldSize*(ymax - ymin)); //} } void OnGUI() { GUI.Label ( Screen.width-25, 5, \"World Size : \" + (worldSize<em>2.0f)); } } using MapMagicWorldGenerator.Assets; using UnityEngine; using UnityEngine.UI; public class WorldGenerator : MonoBehaviour { void OnGUI() { GUI.Label ( Screen.width-25, 5, \"World Size : \" + (worldSize</em>2.0f)); } // Inputs public string worldSizeSeed = \"0\"; private void Start () { if (!Application.isPlaying &amp;&amp;!this.enabled) return; this.enabled = true; } void OnGUI() { GUI.Label ( Screen.width-25, 5, \"World Size : \" + (worldSize*2.0f)); } public void AddTerrain (int worldSize) { //foreach(Terrain terrain in worldSize.GetTerrain()) { terrain.SetScale (1.0f); terrain.SetSeedSeed\n7582aa13b2</p>\n<p><a href=\"https://documenter.getpostman.com/view/21878987/Uzs8TNSR\">https://documenter.getpostman.com/view/21878987/Uzs8TNSR</a> <a href=\"https://documenter.getpostman.com/view/21848481/Uzs8TNSS\">https://documenter.getpostman.com/view/21848481/Uzs8TNSS</a> <a href=\"https://documenter.getpostman.com/view/21828195/Uzs8TNWj\">https://documenter.getpostman.com/view/21828195/Uzs8TNWj</a> <a href=\"https://documenter.getpostman.com/view/21851954/Uzs8TNWk\">https://documenter.getpostman.com/view/21851954/Uzs8TNWk</a> <a href=\"https://documenter.getpostman.com/view/21882886/Uzs8TNST\">https://documenter.getpostman.com/view/21882886/Uzs8TNST</a> # Introduction\nWhat does your API do?</p>\n<h1 id=\"overview\">Overview</h1>\n<p>Things that the developers should know about</p>\n<h1 id=\"authentication\">Authentication</h1>\n<p>What is the preferred way of using the API?</p>\n<h1 id=\"error-codes\">Error Codes</h1>\n<p>What errors and status codes can a user expect?</p>\n<h1 id=\"rate-limit\">Rate limit</h1>\n<p>Is there a limit to the number of requests a user can send?</p>\n</body></html>","schema":"https://schema.getpostman.com/json/collection/v2.0.0/collection.json","toc":[{"content":"Overview","slug":"overview"},{"content":"Authentication","slug":"authentication"},{"content":"Error Codes","slug":"error-codes"},{"content":"Rate limit","slug":"rate-limit"}],"owner":"21909184","collectionId":"74538641-1b84-4ce0-b4b7-0d25cf9b4898","publishedId":"Uzs8TNbJ","public":true,"customColor":{"top-bar":"FFFFFF","right-sidebar":"303030","highlight":"EF5B25"},"publishDate":"2022-08-03T23:58:47.000Z"},"item":[{"name":"","id":"21909184-bbc83c61-f69f-4e9c-a6e0-fe7d431b6fab","protocolProfileBehavior":{"disableBodyPruning":true},"request":{"method":"GET","header":[],"body":{"mode":"raw","raw":""},"url":"","description":"<p>Unity Asset � MapMagic World Generator V1.3 </p>\n","urlObject":{"query":[],"variable":[]}},"response":[],"_postman_id":"21909184-bbc83c61-f69f-4e9c-a6e0-fe7d431b6fab"}]}